extends Area2D

#var in_plant_area = false 
#onready var global = get_node('Global')

#plant body is already based on the plant.tscn collision, and plant.tscn is the plant we need to be using
# set in_plant_area to true, hopefully enabling E
func _on_plant_body_entered(_body):
	Global.in_plant_area = true
	
#set IPA to false, diable E
func _on_plant_body_exited(_body): 
	Global.in_plant_area = false
#func get_input() :
#	if Input.is_action_pressed("ui_up")  :
#		print('growth') #standin for proper code to grow
	
